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Combat SystemEdit

Long way of fighting with real-time, simple operation and gorgeous special effects.

Basic operationsEdit

The following is the default setting, in addition to the lens control, other buttons can be customized to change the keys.

  

Mobile W, A, S, D
Select a destination

  The left mouse button, TAB

Lens Control

  Mouse wheel, hold down the mouse button to move the mouse

Shortcuts

  1,2,3 ... ...

State of readinessEdit

Non-state of readiness State of readiness
State of readiness Non-state of readiness
People profile Weapons in hand to make offensive gestures According to the different types of weapons mounted on both sides of the figures behind
Equipment changes Can not be changed Can change
Main, secondary weapon to switch Not cast in the general attack skills and switch Not cast in the general attack skills and switch
State transformation 10 seconds, the action did not take the initiative and no goals against, automatically transferred to non-state of readiness Once you make any active fighting behavior (such as: general attacks, etc.), automatically transferred to state of readiness

Death penaltyEdit

When your character is a monster (NPC) to kill time, depending on your PK mode and moral values (red name) will be a certain penalty (1-19 level role, the death of death without any punishment).

  

The role of state (red name) Moral values Props and equipment falling punishment Internal injuries punishment
Green name (protected mode) Independent No Have a chance after death by internal injuries
White Name -29 ~ 9999 Within a small chance to drop their bags or wear any item of equipment
Yellow Name -99 ~ -30 Within a certain chance to drop their bags or wear any item of equipment
Orange Name -100 ~ -999 Higher risk of falling within the luggage or wear any item of equipment
Purple name -999 ~ -9999 High probability of falling within the luggage or wear any item of equipment and were placed in prison

Common ProblemsEdit

Problem Answer
When I Shaguai primary, secondary weapon can not switch? Whether you are in a state of readiness, in cast of ordinary skill or attack, the main and secondary weapons can not switch.
Why I killed not long after a monster from the state of readiness? When you are into high gear after 10 seconds if the attack does not take the initiative and did not target (you can press ESC to cancel the current target), will be out of gear.
Will be internal injuries after the death of it? Death will not always be internal injuries.

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